That's a good thing, too, because 7th Dragon is no pushover. You'll still only control three at a time in the traditional sense, but your B and C teams can provide in-battle support through buffs, debuffs and spells, jump in for 'Buddy Attacks' and follow-ups, and go all-in on a pile-up frenzy when the time is right. You'll start out in a three-person team, but you'll eventually be able to create a second and third string as well, for a total of nine party members charging into the fray.
#7th dragon 2020 psp review full
Each of these classes are wonderfully fun to play as, and they really shine in combination, which 7th Dragon takes full advantage of.
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That's to say nothing of the Samurai, who have access to completely different skillsets based on what kind of sword they have equipped, the God Hands, who deal damage by building up a multi-level, cumulative status effect known as 'God Depth' and then 'breaking' it, or the Agents, who can spend a turn 'hacking' enemies to be able to control them, using programs like 'madstrife.exe' to make them attack each other or donate MP to the team. These are easily hugely helpful skills, but we loved the 'luck of the draw' element needed to make them work - deciding whether to use a lesser skill we had the cards for right away, spend a turn deck-digging for better options, or change tactics entirely to suit the colours in our hand felt great, and completely different to the usual attack-guard-spell dynamic of most RPGs. Cards power all of their skills, so to use a 'Summon: Fire I' attack, you'll need one red card to set a 'Barbed Wire' trap, which deals damage and inflicts the 'Bleed' status on enemies if they hit the user with a physical attack, you'll need to discard one red and one yellow card. A meter above their status bar shows the current 'hand', and you'll start each battle with two randomly drawn cards, and automatically draw another one at the start of each turn. This class, unlocked from the start, fights using a deck of three different colours of cards: red (fire), blue (ice), and yellow (lightning). Here, however, classes feel fundamentally different, to the point that it's almost like using a different combat engine with each of them. We're used to seeing magic-based mages, strengthy fighters, and healing classes like medics, but in most RPGs the differences are slight what spells or skills you use will vary, but controlling them each works largely the same. It gets interesting, however, once you factor in 7th Dragon's different classes, each of which makes for massively different playstyles for the characters that use them. While it's almost overwhelming at first, we really loved 7th Dragon's character creation tool it feels like a gold standard, and we'd be very happy to see decoupling character art from class selection become the JRPG norm in future.Ĭombat here is classically turn-based, with characters being able to attack, defend, and use skills. Want to make your Samurai a female maid? Of course you can! Want your God Hand to be a spunky, pre-teen kid with a hip pack? No problem! Characterization doesn't stop at appearances, either you can choose between 40 different voice actors (20 male and 20 female) to play your party members' parts - if you're a seiyuu fan, they're even listed by name so you can find your favourites.
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The best part, however, is that classes aren't actually tied to their art, so you can pick your characters' appearances completely independently of their classes. You'll be able to choose from four classes at first (four more unlock as you play), each with two different basic appearance styles, both of which have a male and female option and three colourways to choose from after that. 7th Dragon may have a pre-set story, but it stars characters you'll make yourself, and the excellent character creation is one of the game's best assets. This game I really do Like it and I really suggest it to you.Once you do jump in, the first thing you'll do is set up your squad.